Allegorithmic Substance Painter v126.96.36.1998 | 1.1 GB
Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
• Paint full materials, in real-time
Choose your brush, select a material, tweak it if needed and then start painting! Each stroke applies all channels at once and the render is instantaneous, making it the most interactive 3D Painter out there. Paint multiple materials on one mesh, with each map going up to 4K resolution.
• Next-Gen viewport
Preview your painting in a Physically based (PBR) viewport for accurate material feedback. Create beauty shots of your assets using one of the best optical effects technology out there (Yebis 2 by Silicon Studio) adding antialiasing, color correction, DOF, glare, bloom and much more.
• Particle brushes
Throw dirt, fire or even make it rain on your object and watch the realistic weathering effects unfold in real time! Any material can be painted with particle brushes and these can be tweaked to an infinity of variations. Advanced users can also create their own particles using the editor provided by Popcorn FX.
• Use any rendering shader
Import your own custom shaders and create your own channels to paint on. You can also use pre-built shaders such as the standard PBR (Physically-Based) or even one of the non-photorealistic rendering shaders we provide, like a simple toon shader.
New features in Allegorithmic Substance Painter 2:
Iray Path Tracer integration for advanced rendering and screenshot capability
New Smart Masks for creating and using your own mesh-adaptive mask presets
New Clone tool for copying and pasting parts of textures
New Smudge tool for blending and spreading colors
Ability to chain and composite substances
New content in the shelf: alphas, tools, materials, smart materials, and more
New interface with reworked colors, icons, and parameter organization
New Orthographic view mode and Perspective Field of View control
New Fullscreen mode with interface toggling
Support for the Specular/Glossiness PBR workflow
[Tool] Wacom tablet don't work on Linux
[Tool] Black artifacts when using the smudge tool
[Bakers] Baking fail if Match By Name is used with a cage
[Bakers] Ambient Occlusion broken when baking with Normal Map only
[Shelf] Generic filters don't handle alpha properly (Contrast/Luminosity, Highpass, etc.)
[Viewport] Performance issue when loading a project with shadows enabled
[Viewport] Dithering issue in 3D View on MacOS
[Viewport] Particle previews incorrectly displayed when color profile is enabled
[Iray] Crash when switching project back to OpenGL if Iray failed to initialize
[IRay] Glossiness is ignored when rendering SpecGloss shader/mdl
[Shader] Spec/Gloss shader doesn't match Iray and SD
[Shader] sRGB conversion different from linear to sRGB LUT conversion
[Shader] Incorrect rendering when loading project with outdated shaders
[Shader] "pbr-coated" shader doesn't work anymore
[Export] Some channels are still exported even if not present in the texture set
[Layers] Blending mode "normal map inverse detail" doesn't work on grayscale channels
[UI] Issue on "Color selection window" with HDPI monitor and display zoom at 150%
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